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Author Topic: 0 Hunters game storm play test feed back (upright criminals)  (Read 507 times)
Tyler Tisnley
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« on: April 02, 2010, 01:35:10 AM »

I want to say thanks to all the people who play tested my space bounty hunters game at gamestorm last week (was scheduled as upright criminals but I'm going to call it 0 Hunters).

Both sessions ran over so feed back was cut a little short, i was hoping to get just a little more here.

Current playtime looks to be a very consistent 2:30 for character creation and the bounty hunt plot.
Did you feel each part of the game took the right amount of time to play? Did the fight, hunt, deal, or  opening hook take too long?

In the second game storm playtest I feel the deal took too long. should a deal have the same back and fourth that you experienced with a fight? Or would a deal be better served by the mechanics used for hunting and the opening hook (the last steak)?

« Last Edit: April 07, 2010, 04:52:23 PM by Tyler Tisnley » Logged
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« Reply #1 on: April 02, 2010, 03:14:56 PM »

My feedback: print me up a copy! I want to test this out with a new group I'm assembling
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Tyler Tisnley
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« Reply #2 on: April 02, 2010, 04:07:47 PM »

will do, i think i will have it to you in about a month. anyone else want a copy to play with their group?
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Erich
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« Reply #3 on: April 03, 2010, 02:30:37 PM »

Totally!  I really enjoyed it!

--Erich
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Tyler Tisnley
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« Reply #4 on: April 06, 2010, 05:55:46 AM »

Totally!  I really enjoyed it!

--Erich
Glad to hear it!

with any luck i should be on a version 4 card set by the end of the month

here is a preview of the version 2 character card


spoilers for v2 GO!

Advantage dice are GONE! say hello to the dapper ADVANTAGE TRACK! Action dice now range from 1-5! both 5 and 6 dice results EXPLODE! Core stats are now DERIVED stats! and range from 3-8.

NOTHING IS SACRED!
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Jake Richmond
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« Reply #5 on: April 06, 2010, 03:26:18 PM »

Awesome.

Design note: It looks like a sword, and it makes me think fantasy (and I hates the fantasy). Maybe you could round it off at the tip?
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Erich
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« Reply #6 on: April 06, 2010, 04:33:09 PM »

The new player card looks great!  How does the action track differ from the action dice?  Was this a compromise based on the exploding action dice pool that came up?
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« Reply #7 on: April 06, 2010, 04:39:33 PM »

The new player card looks great!  How does the action track differ from the action dice?  Was this a compromise based on the exploding action dice pool that came up?

Yeah, having 30 action dice was AWESOME
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Tyler Tisnley
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« Reply #8 on: April 06, 2010, 06:22:41 PM »

basically action and advantage dice are very different resources. Representing BOTH of these with dice was a little more confusing then I like, this also massively lowers the total number of dice needed to play.

UNbasically

advantige dice were persistent and action dice were conditional. With the advantage track the different resources are represented in a hopefully less confusing way. players still have the option of lowering advantage to add to their die roll even if it's a little more fiddly I think it will be easier to understand. i'm currently debating if i should include a way for characters to gain advantage like they could before.

also having two dice types that both start with an "A" is confusing and like nails on a chalk board to me.


@jake
I see what you mean.

I will leave it as is for now but will keep that in mind. Eventually the all the 0 Hunters specific cards will be styled with art deco/art nuevo/fancy paints look so maybe it will blend in a little better when the rest of the card is fancy.  
« Last Edit: April 06, 2010, 09:34:53 PM by Tyler Tisnley » Logged
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« Reply #9 on: April 07, 2010, 02:12:22 PM »

Why "0 Hunters"?

I find it difficult to say, read, and spell - and thus difficult to tell others about.

it's not as bad as calling your band "!!!" or "The The" mind you, but still taxing. Not conducive to ease of communication.
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Tyler Tisnley
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« Reply #10 on: April 07, 2010, 02:23:48 PM »

Why "0 Hunters"?

I find it difficult to say, read, and spell - and thus difficult to tell others about.

it's not as bad as calling your band "!!!" or "The The" mind you, but still taxing. Not conducive to ease of communication.

there are reasons

but i would love to hear any suggestions, naming this game has been really really hard.
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« Reply #11 on: April 07, 2010, 02:28:24 PM »

"Kick, Take, Chew" is one that springs to mind =)

"Snap Action" if I remember correctly was the name of something in the game? Sounds like a good name for the game itself too
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« Reply #12 on: April 07, 2010, 03:29:11 PM »

I just thought of something: Your Game could do Shadowrun better than Shadowrun ever could.
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Tyler Tisnley
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« Reply #13 on: April 07, 2010, 04:46:24 PM »

Thanks,

Snap action could possibly work as a name for the rules system, I have a few other games in the works that will be compatible with 0 hunters.

If successful 0 hunters will just be one deck of cards among many, all compatible but each one offering a unique and highly focused game.

I have been thinking the next character action game would be something like ghost in the shell, dealing with a group of highly trained operatives dealing with terrorists and intrigue. so a little bit like shadow run? (don't know much about shadow run)


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Jake Richmond
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« Reply #14 on: April 07, 2010, 04:56:39 PM »

Thanks,

Snap action could possibly work as a name for the rules system, I have a few other games in the works that will be compatible with 0 hunters.

If successful 0 hunters will just be one deck of cards among many, all compatible but each one offering a unique and highly focused game.

I have been thinking the next character action game would be something like ghost in the shell, dealing with a group of highly trained operatives dealing with terrorists and intrigue. so a little bit like shadow run? (don't know much about shadow run)




I've been looking for a game that actually does Ghost in the Shell for years.
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